Blender2.5x-2.6完全教程 1.4.7
来自Ubuntu中文
第 1.4.7 节 系统 (system)
User Preferences用户自定义窗口里的System系统标签页,,列出了声音、图形、及驱动等与运行Blender相关的设置。以下为System系统标签页的可自定义选项:
左侧 | |||
General | 通用项 | ||
DPI | 显示字体大小(Dots Per Inch 每英寸点数) | 72 (48~128) | Font size and resolution for display |
Frame Server Port | 帧服务器渲染端口 | 8080 (0~32727) | Frameserver Port for Frameserver Rendering |
Console Scrollback | 终端缓冲区存储的可回滚查看的行数 | 128 (32~32768) | Maximum number of lines to store for the console buffer |
Author (文本框) | 作者信息(当输出文件的格式支持此功能时有效) | Name that will be used in exported files when format supports such feature | |
Auto Run Python Scripts | 允许自动运行.blend文件里的Python程序脚本(对于来源不明不被信任的blend文件有可能不安全) | √ | Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source) |
Tabs as Spaces | 在新的或载入的文本文件中自动把所有的制表符转换为空格符 | √ | Automatically converts all new tabs into spaces for new and loaded text files |
Sound | 声音 | (按钮) | |
None | 空设备(没有音频输出) | Null device - there will be no audio output | |
SDL | 简单直达多媒体应用层(建议在序列中使用) | SDL device - simple direct media layer, recommended for sequencer usage | |
OpenAL | 开源音效库,支持3D音效(Open Audio Library 建议在游戏引擎中使用) | √ | OpenAL device - supports 3D audio, recommended for game engine usage |
Jack | 杰克开源专业音效(Professional audio 建议专业音效用户使用) | Jack device - Open source pro audio, recommended for pro audio users | |
Channels | 设置音频通道数 | (菜单) | Sets the audio channels count |
7.1 Surround | 7.1 环绕声 | Audio Channels | |
5.1 Surround | 5.1 环绕声 | Audio Channels | |
4 Channels | 4通道 | Audio Channels | |
Stereo | 立体声 | √ | Audio Channels |
Mono | 单声道 | Audio Channels | |
Mixing Buffer | 设置音频混合缓冲区采样大小 | (菜单) | Sets the number of samples used by the audio mixing buffer |
32768 | Audio Mixing Buffer | ||
16384 | Audio Mixing Buffer | ||
8192 | Audio Mixing Buffer | ||
4096 | Audio Mixing Buffer | ||
2048 | √ | Audio Mixing Buffer | |
1024 | Audio Mixing Buffer | ||
512 | Audio Mixing Buffer | ||
256 | Audio Mixing Buffer | ||
Sample Rate | 设置音频采样率(千赫) | (菜单) | Sets the audio sample rate |
192 kHz | Audio Sample Rate | ||
96 kHz | Audio Sample Rate | ||
48 kHz | Audio Sample Rate | ||
44.1 kHz | √ | Audio Sample Rate | |
Sample Format | 设置音频样本格式 | (菜单) | Sets the audio sample format |
64-bit Float | 64位浮点 | Audio Sample Format | |
32-bit Float | 32位浮点 | √ | Audio Sample Format |
32-bit Signed | 32位带符号 | Audio Sample Format | |
24-bit Signed | 24位带符号 | Audio Sample Format | |
16-bit Signed | 16位带符号 | Audio Sample Format | |
8-bit Unsigned | 8位无符号 | Audio Sample Format | |
Screencast | 截屏 | ||
FPS | 截屏回放的帧率(frames per second 帧/秒) | 10 (10~50) | Frame rate for the screencast to be played back |
Wait Timer (ms) | 录制截屏时每帧间隔等候时间(毫秒) | 50 (50~1000) | Time in milliseconds between each frame recorded for screencast |
中间 | |||
OpenGL | 开源图形库(Open Graphics Library) | ||
Clip Alpha | 在3D纹理视图中低于设定值的剪切阿尔法 | 0.000 (0~1) | Clip alpha below this threshold in the 3D textured view |
Mipmaps | 在3D视图中缩放纹理(multum in parvo maps
多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢) |
√ | Scale textures for the 3D view (looks nicer but use more memory and slows image reloading) |
VBOs | 在视口渲染中使用顶点缓冲对像(如果不支持则使用顶点数组阵列) | Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering | |
Window Draw Method | 窗口管理器采用的窗口绘制方法 | (菜单) | Drawing method used by window manager |
Automatic | 自动 | √ | Window Draw Method |
Triple Buffer | 三重缓冲 | Window Draw Method | |
Overlap | 重叠 | Window Draw Method | |
Overlap Flip | 重叠翻转 | Window Draw Method | |
Full | 完全 | Window Draw Method | |
Text Draw Options | 文本绘制选项 | ||
Text Anti-aliasing | 绘制用户介面时启用文本抗混叠 | √ | Draw user interface text anti-aliasing |
Textures | 纹理 | ||
Limit Size | 限制纹理尺寸以节省显存 | (菜单) | Limit the texture size to save graphics memory |
128 | GL Textuer Limit 图形库纹理限制 | ||
256 | GL Textuer Limit 图形库纹理限制 | ||
512 | GL Textuer Limit 图形库纹理限制 | ||
1024 | GL Textuer Limit 图形库纹理限制 | ||
2048 | GL Textuer Limit 图形库纹理限制 | ||
4096 | GL Textuer Limit 图形库纹理限制 | ||
8192 | GL Textuer Limit 图形库纹理限制 | ||
Off | 关闭(不限) | √ | GL Textuer Limit 图形库纹理限制 |
Time Out | 上次访问GL纹理至被释放的所需时间(秒,设为0则一直保留纹理调配) | 120 (0~3600) | Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep texture allocated) |
Collection Rate | GL纹理碎片收集器运行间隔时间(秒) | 60 (1~3600) | Number of seconds between each run of the GL texture garbage collector |
Sequencer | 序列发生器 | ||
Prefetch Frames | 回放时预先渲染的的帧数 | 0 (0~500) | Number of frames to render ahead during playback |
Memory Cache Limit | 序列发生器内存高速缓存限制(兆字节) | 128 (0~1024) | Memory cache limit in sequencer (megabytes) |
右侧 | |||