Blender2.5x-2.6完全教程 1.4.2:修订间差异
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|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| align=right | Visual Keying | | align=right | Visual Keying | ||
| 使用可见的键控自动约束物体 | |||
| | | | ||
| | | Use Visual keying automatically for constrained objects | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| align=right | Only Insert Needed | | align=right | Only Insert Needed | ||
| 仅在需要时插入关键帧 | |||
| | | | ||
| | | Keyframe insertion only when Keyframe need | ||
|- bgcolor=#EECC55 | |- bgcolor=#EECC55 | ||
| Auto Keyframing | | Auto Keyframing | ||
| 为物体和骨胳自动插入关键帧 | |||
| | | | ||
| | | Automatic keyframe insertion for objects and bones | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| align=right | Only Insert for Keying Set | | align=right | Only Insert for Keying Set | ||
| 使用活动键控集自动插入关键帧 | |||
| | | | ||
| | | Automatic keyframe insertion use active keying Set | ||
|- bgcolor=#FFDDAA | |- bgcolor=#FFDDAA | ||
| align=right | Only Insert Available | | align=right | Only Insert Available | ||
| 在可用曲线中自动插入关键帧 | |||
| | | | ||
| | | Automatic keyframe insertion in available curves | ||
|- bgcolor=#EECC55 | |- bgcolor=#EECC55 | ||
| New F-Curve Defaults | | New F-Curve Defaults |
2011年2月25日 (五) 09:33的版本
第 1.4.2 节 编辑 (editing)
以下为Editing编辑标签页里的可修改选项信息:
Link Materials To | 切换材料链接到物体数据或物体块 | Toggle whether the materials is linked to object data or the object block | |
ObData | 物体数据 | √ | |
Object | 物体 | ||
New Objects | 新物体 | ||
Enter Edit Mode | 添加一个新物体后自动进入编辑模式 | Enter Edit Mode automatically after adding a new object | |
Align To | 从一个3D视图菜单添加物体时,对齐物体到视图方向或世界坐标 | When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates | |
View | 视图 | ||
World | 世界 | √ | |
Undo | 撤销 | ||
Global Undo | 全局撤销,实现撤销操作需要在内存中保留完整的文件备份,所以会占用额外的内存 | √ | Global Undo works by keeping a full copy of the file itself in memory, so takes extra memory |
Steps | 可撤销的步数(较小的值节省内存) | 32 (0~64) | Number of undo steps available (smaller values conserve memory) |
Memory Limit | 最大可用内存限制(MB兆字节,0则无限制) | 0 (0~32767) | Maximun memory usage in megabytes (0 means unlimited) |
Grease Pencil | 油彩铅笔 | ||
Manhattan Distance | 曼哈顿距离,勾画线条时(滚轮)鼠标每次轴转对应移动的像素数) | 1 (0~100) | Pixels moved by mouse per axis when drawing stroke |
Euclidean Distance | 欧几里德距离,勾画线条时包括每个像素对应鼠标移动的距离 | 2 (0~100) | Distance moved by mouse when drawing stroke (in pixels) to include |
Eraser Radius | 橡皮擦半径 | 25 (0~100) | Radius of eraser 'brush' |
Smooth Stroke | 圆滑处理最终完成练条 | √ | Smooth the final stroke |
Playback | 播放 | ||
Allow Negative Frames | 当前帧编号数可手动设置为负数帧 | Current frame number can be manually set to a negative frames | |
Keyframing | 关键帧 | ||
Visual Keying | 使用可见的键控自动约束物体 | Use Visual keying automatically for constrained objects | |
Only Insert Needed | 仅在需要时插入关键帧 | Keyframe insertion only when Keyframe need | |
Auto Keyframing | 为物体和骨胳自动插入关键帧 | Automatic keyframe insertion for objects and bones | |
Only Insert for Keying Set | 使用活动键控集自动插入关键帧 | Automatic keyframe insertion use active keying Set | |
Only Insert Available | 在可用曲线中自动插入关键帧 | Automatic keyframe insertion in available curves | |
New F-Curve Defaults | |||
Interpolat | |||
Bezier | √ | ||
Linear | |||
Constant | |||
Handles | |||
Aligned | |||
Vector | |||
Auto | √ | ||
Free | |||
XYZ to RGB | |||
√