Blender2.5x-2.6完全教程 1.4.1:修订间差异

来自Ubuntu中文
跳到导航跳到搜索
Yq-ysy留言 | 贡献
Yq-ysy留言 | 贡献
第76行: 第76行:
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | Object Origin Size
| align=right | Object Origin Size
| 物体/灯以原点为直径的显示像素
| 物体/灯的原点的显示像素直径
| 6 (4~10)
| 6 (4~10)
| Diameter in Pixels for Object/Lamp origin display
| Diameter in Pixels for Object/Lamp origin display
第82行: 第82行:
| Display Mini Axis
| Display Mini Axis
| 在3D视图左下角显示可转动的3D小坐标轴
| 在3D视图左下角显示可转动的3D小坐标轴
|  
| √
| Show a small rotating 3D axis in the bottom left corner of the 3D view
| Show a small rotating 3D axis in the bottom left corner of the 3D view
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
第94行: 第94行:
| 8 (0-10)
| 8 (0-10)
| The brightness of the icon
| The brightness of the icon
|- bgcolor=#FFDDAA
|
|
|
|
|- bgcolor=#EECC55  
|- bgcolor=#EECC55  
| View Manipulation
| View Manipulation
第106行: 第101行:
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| Auto Depth
| Auto Depth
| 自动调节深度以提高使用鼠标平移/旋转/缩放视图的功能
| 自动调节深度,以提高使用鼠标 平移/旋转/缩放 视图的功能
|  
|  
| Use the depth under the mouse to improve view pan/rotate/zoom functionality
| Use the depth under the mouse to improve view pan/rotate/zoom functionality
第115行: 第110行:
| Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center
| Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| Rotate Around Selection
| 旋转视图时以已选物体为枢轴点环绕观察
|
| Use the selection as pivot point
|- bgcolor=#FFDDAA
| Global Pivot
| 在所有3D视图中锁定旋转缩放以全局枢轴点为基准
| √
| Lock the same rotation/scaling pivot in all 3D Views
|- bgcolor=#FFDDAA
| Auto Perspective
|
|
|
|- bgcolor=#FFDDAA
| align=right | Smooth View
|
|
|
|- bgcolor=#FFDDAA
| align=right | Rotation Angle
|
|
|
|- bgcolor=#FFDDAA
| 2D Viewports
|
|
|
|- bgcolor=#FFDDAA
| Minimum Grid Spacing
|
|
|  
|  
|- bgcolor=#FFDDAA
| TimeCOde Style
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | Only Seconds
|
|  
|  
|
|- bgcolor=#FFDDAA
| align=right | Compact with Milliseconds
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | SMPTE (Compact)
|  
|  
|
|
|- bgcolor=#FFDDAA
| align=right | SMPTE (Full)
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | Minimal Info
|
|
|  
|  
|- bgcolor=#FFDDAA
| Manipulator
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | size
|
|
|  
|  
|- bgcolor=#FFDDAA
| align=right | Handle Size
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | Hotspot
|
|
|  
|  
|- bgcolor=#EECC55
| Menus
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| Open On Mouse Over
|  
|  
|
|
|- bgcolor=#FFDDAA
| Menu Open Delay
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| align=right | Top Level
|  
|  
|  
|  
|  
|  
|- bgcolor=#FFDDAA
| align=right | Sub Level
|
|
|
|- bgcolor=#FFDDAA
| Show Splash
|
| √
|  
|  
|}
|}


===<center>&mdash; [[Blender2.5x-2.6完全教程|返回目录]] &mdash;</center>===
===<center>&mdash; [[Blender2.5x-2.6完全教程|返回目录]] &mdash;</center>===

2011年2月23日 (三) 18:51的版本

第 1.4.1 节 操作界面 (interface)

  Blender这个软件里,几乎所有的项目都可以自定义。请参考 第 1.2.7 节 保存为默认布局,以及配置文件保存所在位置。

  • Info信息编辑器 ⇒ File文件 ⇒ User Preferences…用户自定义(快捷键Ctrl Alt U)
  • Info信息编辑器 ⇒ File文件 ⇒ Load Factory Settings恢复出厂设置

  在Blender User Interface用户自定义窗口里,有7个标签页,提供了许多可自定义的项目。在 Blender 2.6版正式定型以前,这个窗口里仍将会有许多选项会被修改、增减、或变动。

Blender User Preferences 用户自定义
Interface 界面(信息显示和观察操作)
Editing 编辑(操作规范和预设)
Input 输入(鼠标和键盘快捷键)
Add-Ons 组件(相应功能的程序文档)
Themes 主题(用颜色代表特定信息)
File 文件(相关文件及路径设定)
System 系统(声音图形及驱动)


User Preferences 用户自定义 Interface 界面
Display 显示
Tooltips 显示工具提示信息 Display Tooltips
Show Python Tooltips 工具提示信息显示Python函数 Show Python references in Tooltips
Object Info 在3D视图中显示物体名和帧数 Display objects name and frame number in 3D view
Large Cursors 可用时使用大号鼠标指针 Use large mouse cursors when available
View Name 显示各个3D视图的投影方向名称 Show the name of the view 's direction in each 3D view
Playback FPS 播放动画时显示帧每秒屏幕刷新率 Show the frames per second screen refresh rate, while animation is played back
Global Scene 强制在所有场景中显示当前场景 Force the current Scene to be displayed in all Scenes
Object Origin Size 物体/灯的原点的显示像素直径 6 (4~10) Diameter in Pixels for Object/Lamp origin display
Display Mini Axis 在3D视图左下角显示可转动的3D小坐标轴 Show a small rotating 3D axis in the bottom left corner of the 3D view
Size 3D小坐标轴的尺寸 25 (10~64) The axis icon's size
Brightness 3D小坐标轴的亮度 8 (0-10) The brightness of the icon
View Manipulation 视图操纵
Auto Depth 自动调节深度,以提高使用鼠标 平移/旋转/缩放 视图的功能 Use the depth under the mouse to improve view pan/rotate/zoom functionality
Zoom To Mouse Position 以鼠标位置为中心缩放3D视图,而不是以2D窗口中央为缩放中心 Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center
Rotate Around Selection 旋转视图时以已选物体为枢轴点环绕观察 Use the selection as pivot point
Global Pivot 在所有3D视图中锁定旋转缩放以全局枢轴点为基准 Lock the same rotation/scaling pivot in all 3D Views
Auto Perspective
Smooth View
Rotation Angle
2D Viewports
Minimum Grid Spacing
TimeCOde Style
Only Seconds
Compact with Milliseconds
SMPTE (Compact)
SMPTE (Full)
Minimal Info
Manipulator
size
Handle Size
Hotspot
Menus
Open On Mouse Over
Menu Open Delay
Top Level
Sub Level
Show Splash

— 返回目录 —