Blender2.5x-2.6完全教程 1.4.7:修订间差异
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=第 1.4.7 节 系统 (system)= | =第 1.4.7 节 系统 (system)= | ||
User Preferences用户自定义窗口里的System系统标签页,,列出了声音、图形、及驱动等与运行Blender相关的设置。以下为System系统标签页的可自定义选项: | |||
{| align=center border=0 style="width: 100%;" | |||
|+ '''User Preferences 用户自定义 File 文件''' | |||
|- | |||
| style="width: 22%;" | 左侧 | |||
| style="width: 26%;" | | |||
| style="width: 10%;" | | |||
| style="width: 42%;" | | |||
|- bgcolor=#EECC55 | |||
| General | |||
| 通用项 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| DPI | |||
| 显示字体大小(Dots Per Inch 每英寸点数) | |||
| 72 (48~128) | |||
| Font size and resolution for display | |||
|- bgcolor=#FFDDAA | |||
| Frame Server Port | |||
| 帧服务器渲染端口 | |||
| 8080 (0~32727) | |||
| Frameserver Port for Frameserver Rendering | |||
|- bgcolor=#FFDDAA | |||
| Console Scrollback | |||
| 终端缓冲区存储的可回滚查看的行数 | |||
| 128 (32~32768) | |||
| Maximum number of lines to store for the console buffer | |||
|- bgcolor=#EECC55 | |||
| Sound | |||
| 声音 | |||
| (按钮) | |||
| | |||
|- bgcolor=#FFDDAA | |||
| None | |||
| 空设备(没有音频输出) | |||
| | |||
| Null device - there will be no audio output | |||
|- bgcolor=#FFDDAA | |||
| SDL | |||
| 简单直达多媒体应用层(建议在序列中使用) | |||
| | |||
| SDL device - simple direct media layer, recommended for sequencer usage | |||
|- bgcolor=#FFDDAA | |||
| OpenAL | |||
| 开源音效库,支持3D音效(Open Audio Library 建议在游戏引擎中使用) | |||
| √ | |||
| OpenAL device - supports 3D audio, recommended for game engine usage | |||
|- bgcolor=#FFDDAA | |||
| Jack | |||
| 杰克开源专业音效(Professional audio 建议专业音效用户使用) | |||
| | |||
| Jack device - Open source pro audio, recommended for pro audio users | |||
|- bgcolor=#EECC55 | |||
| Channels | |||
| 设置音频通道数 | |||
| (菜单) | |||
| Sets the audio channels count | |||
|- bgcolor=#FFDDAA | |||
| 7.1 Surround | |||
| 7.1 环绕声 | |||
| | |||
| Audio Channels | |||
|- bgcolor=#FFDDAA | |||
| 5.1 Surround | |||
| 5.1 环绕声 | |||
| | |||
| Audio Channels | |||
|- bgcolor=#FFDDAA | |||
| 4 Channels | |||
| 4通道 | |||
| | |||
| Audio Channels | |||
|- bgcolor=#FFDDAA | |||
| Stereo | |||
| 立体声 | |||
| √ | |||
| Audio Channels | |||
|- bgcolor=#FFDDAA | |||
| Mono | |||
| 单声道 | |||
| | |||
| Audio Channels | |||
|- bgcolor=#EECC55 | |||
| Mixing Buffer | |||
| 设置音频混合缓冲区采样大小 | |||
| (菜单) | |||
| Sets the number of samples used by the audio mixing buffer | |||
|- bgcolor=#FFDDAA | |||
| 32768 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 16384 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 8192 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 4096 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 2048 | |||
| | |||
| √ | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 1024 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 512 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#FFDDAA | |||
| 256 | |||
| | |||
| | |||
| Audio Mixing Buffer | |||
|- bgcolor=#EECC55 | |||
| Sample Rate | |||
| 设置音频采样率(千赫) | |||
| (菜单) | |||
| Sets the audio sample rate | |||
|- bgcolor=#FFDDAA | |||
| 192 kHz | |||
| | |||
| | |||
| Audio Sample Rate | |||
|- bgcolor=#FFDDAA | |||
| 96 kHz | |||
| | |||
| | |||
| Audio Sample Rate | |||
|- bgcolor=#FFDDAA | |||
| 48 kHz | |||
| | |||
| | |||
| Audio Sample Rate | |||
|- bgcolor=#FFDDAA | |||
| 44.1 kHz | |||
| | |||
| √ | |||
| Audio Sample Rate | |||
|- bgcolor=#EECC55 | |||
| Sample Format | |||
| 设置音频样本格式 | |||
| (菜单) | |||
| Sets the audio sample format | |||
|- bgcolor=#FFDDAA | |||
| 64-bit Float | |||
| 64位浮点 | |||
| | |||
| Audio Sample Format | |||
|- bgcolor=#FFDDAA | |||
| 32-bit Float | |||
| 32位浮点 | |||
| √ | |||
| Audio Sample Format | |||
|- bgcolor=#FFDDAA | |||
| 32-bit Signed | |||
| 32位带符号 | |||
| | |||
| Audio Sample Format | |||
|- bgcolor=#FFDDAA | |||
| 24-bit Signed | |||
| 24位带符号 | |||
| | |||
| Audio Sample Format | |||
|- bgcolor=#FFDDAA | |||
| 16-bit Signed | |||
| 16位带符号 | |||
| | |||
| Audio Sample Format | |||
|- bgcolor=#FFDDAA | |||
| 8-bit Unsigned | |||
| 8位无符号 | |||
| | |||
| Audio Sample Format | |||
|- bgcolor=#EECC55 | |||
| Screencast | |||
| 截屏 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| FPS | |||
| 截屏回放的帧率(frames per second 帧/秒) | |||
| 10 (10~50) | |||
| Frame rate for the screencast to be played back | |||
|- bgcolor=#FFDDAA | |||
| Wait Timer (ms) | |||
| 录制截屏时每帧间隔等候时间(毫秒) | |||
| 50 (50~1000) | |||
| Time in milliseconds between each frame recorded for screencast | |||
|- bgcolor=#EECC55 | |||
| Compute Device | |||
| 计算机驱动 | |||
| | |||
| Device to use for computation (rendering With Cycle) 使用Cycle渲染引擎时指定用于计算的驱动 | |||
|- bgcolor=#FFDDAA | |||
| None | |||
| 无 | |||
| √ | |||
| | |||
|- bgcolor=#FFDDAA | |||
| CUDA | |||
| Nvidia显卡的CUDA算法 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| OpenCL | |||
| OpenCL算法 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| (菜单) | |||
| | |||
| | |||
| 无驱动时默认为CPU,CUDA算法时默认为显卡型号GPU | |||
|- | |||
| style="width: 22%;" | 中间 | |||
| style="width: 26%;" | | |||
| style="width: 10%;" | | |||
| style="width: 42%;" | | |||
|- bgcolor=#EECC55 | |||
| OpenGL | |||
| 开源图形库(Open Graphics Library) | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Clip Alpha | |||
| 在3D纹理预览中低于设定值时剪切阿尔法透明度 | |||
| 0.000 (0~1) | |||
| Clip alpha below this threshold in the 3D textured view | |||
|- bgcolor=#FFDDAA | |||
| Mipmaps | |||
| 在3D视图中缩放纹理(multum in parvo maps 多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢) | |||
| √ | |||
| Scale textures for the 3D view (looks nicer but use more memory and slows image reloading) | |||
|- bgcolor=#FFDDAA | |||
| GPU Mipmap Generation | |||
| GPU细微贴图生成 | |||
| | |||
| Generate image Mipmaps on the GPU 使用GPU生成映像细微贴图 | |||
|- bgcolor=#FFDDAA | |||
| 16 Bit Float Textures | |||
| 16位浮点计算纹理 | |||
| √ | |||
| Use 16 bit per component for float images 为浮点映像的每个组成部分使用16位算法 | |||
|- bgcolor=#EECC55 | |||
| Anisotropic Filtering | |||
| 各向异性滤镜 | |||
| (菜单) | |||
| Quality of the anisotropic filtering(values greater than 1.0 enable anisotropic filtering) 相对于各向异性滤镜1.0版本的更高质量倍数 | |||
|- bgcolor=#FFDDAA | |||
| 16x | |||
| 16倍 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| 8x | |||
| 8倍 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| 4x | |||
| 4倍 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| 2x | |||
| 2倍 | |||
| √ | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Off | |||
| 关闭 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| VBOs | |||
| 在视口渲染中使用顶点缓冲对像(如果不支持则使用顶点数组阵列) | |||
| | |||
| Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering | |||
|- bgcolor=#EECC55 | |||
| Window Draw Method | |||
| 窗口管理器采用的窗口绘制方法 | |||
| (菜单) | |||
| Drawing method used by window manager | |||
|- bgcolor=#FFDDAA | |||
| Automatic | |||
| 自动 | |||
| √ | |||
| Window Draw Method | |||
|- bgcolor=#FFDDAA | |||
| Triple Buffer | |||
| 三重缓冲 | |||
| | |||
| Window Draw Method | |||
|- bgcolor=#FFDDAA | |||
| Overlap | |||
| 重叠 | |||
| | |||
| Window Draw Method | |||
|- bgcolor=#FFDDAA | |||
| Overlap Flip | |||
| 重叠翻转 | |||
| | |||
| Window Draw Method | |||
|- bgcolor=#FFDDAA | |||
| Full | |||
| 完全 | |||
| | |||
| Window Draw Method | |||
|- bgcolor=#EECC55 | |||
| Text Draw Options | |||
| 文本绘制选项 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Text Anti-aliasing | |||
| 绘制用户介面时启用文本抗锯齿 | |||
| √ | |||
| Draw user interface text anti-aliasing | |||
|- bgcolor=#EECC55 | |||
| Textures | |||
| 纹理 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Limit Size | |||
| 限制纹理尺寸以节省显存 | |||
| (菜单) | |||
| Limit the texture size to save graphics memory | |||
|- bgcolor=#FFDDAA | |||
| align=right | 128 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | 256 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | 512 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | 1024 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | 2048 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | 4096 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | 8192 | |||
| | |||
| | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Off | |||
| 关闭(不限) | |||
| √ | |||
| GL Textuer Limit 图形库纹理限制 | |||
|- bgcolor=#FFDDAA | |||
| Time Out | |||
| 上次访问GL纹理至被释放所需的刷新时间(秒,设为0则一直保留纹理调配) | |||
| 120 (0~3600) | |||
| Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep texture allocated) | |||
|- bgcolor=#FFDDAA | |||
| Collection Rate | |||
| GL纹理碎片收集器运行间隔的刷新时间(秒) | |||
| 60 (1~3600) | |||
| Number of seconds between each run of the GL texture garbage collector | |||
|- bgcolor=#EECC55 | |||
| Sequencer | |||
| 序列发生器 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| Prefetch Frames | |||
| 回放时预先渲染的的帧数 | |||
| 0 (0~500) | |||
| Number of frames to render ahead during playback | |||
|- bgcolor=#FFDDAA | |||
| Memory Cache Limit | |||
| 序列发生器内存缓存限制(兆字节) | |||
| 128 (0~1024) | |||
| Memory cache limit in sequencer (megabytes) | |||
|- | |||
| style="width: 22%;" | 右侧 | |||
| style="width: 26%;" | | |||
| style="width: 10%;" | | |||
| style="width: 42%;" | | |||
|- bgcolor=#EECC55 | |||
| Solid OpenGL lights | |||
| 实体OpenGL灯光 | |||
| | |||
| (三点照明布光方法) | |||
|- bgcolor=#FFDDAA | |||
| (灯炮按钮)左前方主光源 | |||
| 实体绘制模式中启用本OpenGL灯光 | |||
| √ | |||
| Enable this OpenGL light in solid draw mode | |||
|- bgcolor=#FFDDAA | |||
| align=right | Colors | |||
| 颜色 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Diffuse | |||
| 漫反射(过渡色) | |||
| (白) | |||
| E7E7E7 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Specular | |||
| 镜面反射(高光色) | |||
| (浅灰) | |||
| BCBCBC | |||
|- bgcolor=#FFDDAA | |||
| align=right | Direction | |||
| 方向 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | X | |||
| | |||
| -0.892 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Y | |||
| | |||
| 0.300 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Z | |||
| | |||
| 0.900 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| (灯炮按钮)右侧方辅助光源 | |||
| 实体绘制模式中启用本OpenGL灯光 | |||
| √ | |||
| Enable this OpenGL light in solid draw mode | |||
|- bgcolor=#FFDDAA | |||
| align=right | Colors | |||
| 颜色 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Diffuse | |||
| 漫反射(过渡色) | |||
| (浅灰偏蓝) | |||
| BBBCCB | |||
|- bgcolor=#FFDDAA | |||
| align=right | Specular | |||
| 镜面反射(高光色) | |||
| (灰) | |||
| 7C7C7C | |||
|- bgcolor=#FFDDAA | |||
| align=right | Direction | |||
| 方向 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | X | |||
| | |||
| 0.588 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Y | |||
| | |||
| 0.460 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Z | |||
| | |||
| 0.248 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| (灯炮按钮)背部轮廓光源 | |||
| 实体绘制模式中启用本OpenGL灯光 | |||
| √ | |||
| Enable this OpenGL light in solid draw mode | |||
|- bgcolor=#FFDDAA | |||
| align=right | Colors | |||
| 颜色 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Diffuse | |||
| 漫反射(过渡色) | |||
| (淡灰偏蓝) | |||
| E7ECFF | |||
|- bgcolor=#FFDDAA | |||
| align=right | Specular | |||
| 镜面反射(高光色) | |||
| (暗红) | |||
| 490000 | |||
|- bgcolor=#FFDDAA | |||
| align=right | Direction | |||
| 方向 | |||
| | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | X | |||
| | |||
| 0.216 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Y | |||
| | |||
| -0.392 | |||
| | |||
|- bgcolor=#FFDDAA | |||
| align=right | Z | |||
| | |||
| -0.216 | |||
| | |||
|- bgcolor=#EECC55 | |||
| Color Picker Type | |||
| 颜色选取面板类型(不同显示风格) | |||
| (菜单) | |||
| Different styles of displaying the color picker widget | |||
|- bgcolor=#FFDDAA | |||
| Square (HV + S) | |||
| 方形(色相明度平面+饱和度条) | |||
| | |||
| Color Picker Type | |||
|- bgcolor=#FFDDAA | |||
| Square (HS + V) | |||
| 方形(色相饱和度平面+明度条) | |||
| | |||
| Color Picker Type | |||
|- bgcolor=#FFDDAA | |||
| Square (SV + H) | |||
| 方形(饱和度明度平面+色相条) | |||
| | |||
| Color Picker Type | |||
|- bgcolor=#FFDDAA | |||
| Circle | |||
| 圆形 | |||
| √ | |||
| Color Picker Type | |||
|- bgcolor=#EECC55 | |||
| (勾选框)Custom Weight Paint Range | |||
| 自定义重量描绘范围(在重量描绘模式中为重量可视化启用颜色范围) | |||
| | |||
| Enable color range used for weight visualization in weight painting mode | |||
|- bgcolor=#FFDDAA | |||
| Add(按钮) | |||
| 在下方色带上添加一个新的颜色站位 | |||
| (实线) | |||
| Add a new color stop to the colorband | |||
|- bgcolor=#FFDDAA | |||
| Delete(按钮) | |||
| 删除活动站位 | |||
| (虚线) | |||
| Delete the active position | |||
|- bgcolor=#FFDDAA | |||
| F(按钮) | |||
| 翻转色带 | |||
| | |||
| Filp colorband | |||
|- bgcolor=#FFDDAA | |||
| (数字) | |||
| 选择活动颜色站位(0也计算在内) | |||
| | |||
| Choose active color stop(点击左右三角形符号切换) | |||
|- bgcolor=#FFDDAA | |||
| (下拉菜单) | |||
| 设置在颜色站位之间的插值 | |||
| | |||
| Set interpolation between color stops | |||
|- bgcolor=#FFDDAA | |||
| align=right | Constant | |||
| 常数(恒量) | |||
| | |||
| Interpolation | |||
|- bgcolor=#FFDDAA | |||
| align=right | B-Spline | |||
| B样条 | |||
| | |||
| Interpolation | |||
|- bgcolor=#FFDDAA | |||
| align=right | Linear | |||
| 线性 | |||
| √ | |||
| Interpolation | |||
|- bgcolor=#FFDDAA | |||
| align=right | Cardinal | |||
| 首要基数 | |||
| | |||
| Interpolation | |||
|- bgcolor=#FFDDAA | |||
| align=right | Ease | |||
| 衰减 | |||
| | |||
| Interpolation | |||
|- bgcolor=#FFDDAA | |||
| (透明色带) | |||
| | |||
| (黑白方格) | |||
| (鼠标可拖动调节颜色站位线) | |||
|- bgcolor=#FFDDAA | |||
| Pos | |||
| 颜色渐变站位 | |||
| 1.000 (0~1) | |||
| (点击Add按钮后出现Color Ramp Element position) | |||
|- bgcolor=#FFDDAA | |||
| (双色方格) | |||
| 颜色渐变色彩 | |||
| 绿色/透明黑白 | |||
| (点击Add按钮后出现Color Ramp Element color) | |||
|- bgcolor=#EECC55 | |||
| (勾选框)International Fonts | |||
| 国际字体(2.60版以后可以设置中文界面) | |||
| | |||
| (点击出现更多选项,请参考[[Blender2.5x-2.6完全教程_1.5.1|第 1.5.1 节]]) | |||
|} | |||
[[Image:Blender-tutorial_1-4-7_01.png]] | [[Image:Blender-tutorial_1-4-7_01.png]] | ||
===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== | ===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>=== |
2012年8月30日 (四) 11:54的最新版本
第 1.4.7 节 系统 (system)
User Preferences用户自定义窗口里的System系统标签页,,列出了声音、图形、及驱动等与运行Blender相关的设置。以下为System系统标签页的可自定义选项:
左侧 | |||
General | 通用项 | ||
DPI | 显示字体大小(Dots Per Inch 每英寸点数) | 72 (48~128) | Font size and resolution for display |
Frame Server Port | 帧服务器渲染端口 | 8080 (0~32727) | Frameserver Port for Frameserver Rendering |
Console Scrollback | 终端缓冲区存储的可回滚查看的行数 | 128 (32~32768) | Maximum number of lines to store for the console buffer |
Sound | 声音 | (按钮) | |
None | 空设备(没有音频输出) | Null device - there will be no audio output | |
SDL | 简单直达多媒体应用层(建议在序列中使用) | SDL device - simple direct media layer, recommended for sequencer usage | |
OpenAL | 开源音效库,支持3D音效(Open Audio Library 建议在游戏引擎中使用) | √ | OpenAL device - supports 3D audio, recommended for game engine usage |
Jack | 杰克开源专业音效(Professional audio 建议专业音效用户使用) | Jack device - Open source pro audio, recommended for pro audio users | |
Channels | 设置音频通道数 | (菜单) | Sets the audio channels count |
7.1 Surround | 7.1 环绕声 | Audio Channels | |
5.1 Surround | 5.1 环绕声 | Audio Channels | |
4 Channels | 4通道 | Audio Channels | |
Stereo | 立体声 | √ | Audio Channels |
Mono | 单声道 | Audio Channels | |
Mixing Buffer | 设置音频混合缓冲区采样大小 | (菜单) | Sets the number of samples used by the audio mixing buffer |
32768 | Audio Mixing Buffer | ||
16384 | Audio Mixing Buffer | ||
8192 | Audio Mixing Buffer | ||
4096 | Audio Mixing Buffer | ||
2048 | √ | Audio Mixing Buffer | |
1024 | Audio Mixing Buffer | ||
512 | Audio Mixing Buffer | ||
256 | Audio Mixing Buffer | ||
Sample Rate | 设置音频采样率(千赫) | (菜单) | Sets the audio sample rate |
192 kHz | Audio Sample Rate | ||
96 kHz | Audio Sample Rate | ||
48 kHz | Audio Sample Rate | ||
44.1 kHz | √ | Audio Sample Rate | |
Sample Format | 设置音频样本格式 | (菜单) | Sets the audio sample format |
64-bit Float | 64位浮点 | Audio Sample Format | |
32-bit Float | 32位浮点 | √ | Audio Sample Format |
32-bit Signed | 32位带符号 | Audio Sample Format | |
24-bit Signed | 24位带符号 | Audio Sample Format | |
16-bit Signed | 16位带符号 | Audio Sample Format | |
8-bit Unsigned | 8位无符号 | Audio Sample Format | |
Screencast | 截屏 | ||
FPS | 截屏回放的帧率(frames per second 帧/秒) | 10 (10~50) | Frame rate for the screencast to be played back |
Wait Timer (ms) | 录制截屏时每帧间隔等候时间(毫秒) | 50 (50~1000) | Time in milliseconds between each frame recorded for screencast |
Compute Device | 计算机驱动 | Device to use for computation (rendering With Cycle) 使用Cycle渲染引擎时指定用于计算的驱动 | |
None | 无 | √ | |
CUDA | Nvidia显卡的CUDA算法 | ||
OpenCL | OpenCL算法 | ||
(菜单) | 无驱动时默认为CPU,CUDA算法时默认为显卡型号GPU | ||
中间 | |||
OpenGL | 开源图形库(Open Graphics Library) | ||
Clip Alpha | 在3D纹理预览中低于设定值时剪切阿尔法透明度 | 0.000 (0~1) | Clip alpha below this threshold in the 3D textured view |
Mipmaps | 在3D视图中缩放纹理(multum in parvo maps 多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢) | √ | Scale textures for the 3D view (looks nicer but use more memory and slows image reloading) |
GPU Mipmap Generation | GPU细微贴图生成 | Generate image Mipmaps on the GPU 使用GPU生成映像细微贴图 | |
16 Bit Float Textures | 16位浮点计算纹理 | √ | Use 16 bit per component for float images 为浮点映像的每个组成部分使用16位算法 |
Anisotropic Filtering | 各向异性滤镜 | (菜单) | Quality of the anisotropic filtering(values greater than 1.0 enable anisotropic filtering) 相对于各向异性滤镜1.0版本的更高质量倍数 |
16x | 16倍 | ||
8x | 8倍 | ||
4x | 4倍 | ||
2x | 2倍 | √ | |
Off | 关闭 | ||
VBOs | 在视口渲染中使用顶点缓冲对像(如果不支持则使用顶点数组阵列) | Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering | |
Window Draw Method | 窗口管理器采用的窗口绘制方法 | (菜单) | Drawing method used by window manager |
Automatic | 自动 | √ | Window Draw Method |
Triple Buffer | 三重缓冲 | Window Draw Method | |
Overlap | 重叠 | Window Draw Method | |
Overlap Flip | 重叠翻转 | Window Draw Method | |
Full | 完全 | Window Draw Method | |
Text Draw Options | 文本绘制选项 | ||
Text Anti-aliasing | 绘制用户介面时启用文本抗锯齿 | √ | Draw user interface text anti-aliasing |
Textures | 纹理 | ||
Limit Size | 限制纹理尺寸以节省显存 | (菜单) | Limit the texture size to save graphics memory |
128 | GL Textuer Limit 图形库纹理限制 | ||
256 | GL Textuer Limit 图形库纹理限制 | ||
512 | GL Textuer Limit 图形库纹理限制 | ||
1024 | GL Textuer Limit 图形库纹理限制 | ||
2048 | GL Textuer Limit 图形库纹理限制 | ||
4096 | GL Textuer Limit 图形库纹理限制 | ||
8192 | GL Textuer Limit 图形库纹理限制 | ||
Off | 关闭(不限) | √ | GL Textuer Limit 图形库纹理限制 |
Time Out | 上次访问GL纹理至被释放所需的刷新时间(秒,设为0则一直保留纹理调配) | 120 (0~3600) | Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep texture allocated) |
Collection Rate | GL纹理碎片收集器运行间隔的刷新时间(秒) | 60 (1~3600) | Number of seconds between each run of the GL texture garbage collector |
Sequencer | 序列发生器 | ||
Prefetch Frames | 回放时预先渲染的的帧数 | 0 (0~500) | Number of frames to render ahead during playback |
Memory Cache Limit | 序列发生器内存缓存限制(兆字节) | 128 (0~1024) | Memory cache limit in sequencer (megabytes) |
右侧 | |||
Solid OpenGL lights | 实体OpenGL灯光 | (三点照明布光方法) | |
(灯炮按钮)左前方主光源 | 实体绘制模式中启用本OpenGL灯光 | √ | Enable this OpenGL light in solid draw mode |
Colors | 颜色 | ||
Diffuse | 漫反射(过渡色) | (白) | E7E7E7 |
Specular | 镜面反射(高光色) | (浅灰) | BCBCBC |
Direction | 方向 | ||
X | -0.892 | ||
Y | 0.300 | ||
Z | 0.900 | ||
(灯炮按钮)右侧方辅助光源 | 实体绘制模式中启用本OpenGL灯光 | √ | Enable this OpenGL light in solid draw mode |
Colors | 颜色 | ||
Diffuse | 漫反射(过渡色) | (浅灰偏蓝) | BBBCCB |
Specular | 镜面反射(高光色) | (灰) | 7C7C7C |
Direction | 方向 | ||
X | 0.588 | ||
Y | 0.460 | ||
Z | 0.248 | ||
(灯炮按钮)背部轮廓光源 | 实体绘制模式中启用本OpenGL灯光 | √ | Enable this OpenGL light in solid draw mode |
Colors | 颜色 | ||
Diffuse | 漫反射(过渡色) | (淡灰偏蓝) | E7ECFF |
Specular | 镜面反射(高光色) | (暗红) | 490000 |
Direction | 方向 | ||
X | 0.216 | ||
Y | -0.392 | ||
Z | -0.216 | ||
Color Picker Type | 颜色选取面板类型(不同显示风格) | (菜单) | Different styles of displaying the color picker widget |
Square (HV + S) | 方形(色相明度平面+饱和度条) | Color Picker Type | |
Square (HS + V) | 方形(色相饱和度平面+明度条) | Color Picker Type | |
Square (SV + H) | 方形(饱和度明度平面+色相条) | Color Picker Type | |
Circle | 圆形 | √ | Color Picker Type |
(勾选框)Custom Weight Paint Range | 自定义重量描绘范围(在重量描绘模式中为重量可视化启用颜色范围) | Enable color range used for weight visualization in weight painting mode | |
Add(按钮) | 在下方色带上添加一个新的颜色站位 | (实线) | Add a new color stop to the colorband |
Delete(按钮) | 删除活动站位 | (虚线) | Delete the active position |
F(按钮) | 翻转色带 | Filp colorband | |
(数字) | 选择活动颜色站位(0也计算在内) | Choose active color stop(点击左右三角形符号切换) | |
(下拉菜单) | 设置在颜色站位之间的插值 | Set interpolation between color stops | |
Constant | 常数(恒量) | Interpolation | |
B-Spline | B样条 | Interpolation | |
Linear | 线性 | √ | Interpolation |
Cardinal | 首要基数 | Interpolation | |
Ease | 衰减 | Interpolation | |
(透明色带) | (黑白方格) | (鼠标可拖动调节颜色站位线) | |
Pos | 颜色渐变站位 | 1.000 (0~1) | (点击Add按钮后出现Color Ramp Element position) |
(双色方格) | 颜色渐变色彩 | 绿色/透明黑白 | (点击Add按钮后出现Color Ramp Element color) |
(勾选框)International Fonts | 国际字体(2.60版以后可以设置中文界面) | (点击出现更多选项,请参考第 1.5.1 节) |