Blender2.5x-2.6完全教程 1.4.7:修订间差异

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|- bgcolor=#FFDDAA  
|- bgcolor=#FFDDAA  
| Mipmaps
| Mipmaps
| 在3D视图中缩放纹理(multum in parvo多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢)
| 在3D视图中缩放纹理(multum in parvo maps
多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢)
| √
| √
| Scale textures for the 3D view (looks nicer but use more memory and slows image reloading)
| Scale textures for the 3D view (looks nicer but use more memory and slows image reloading)
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| Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering
| Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering
|- bgcolor=#EECC55
| Window Draw Method
| 窗口管理器采用的窗口绘制方法
| (菜单)
| Drawing method used by window manager
|- bgcolor=#FFDDAA
| Automatic
| 自动
| √
| Window Draw Method
|- bgcolor=#FFDDAA
| Triple Buffer
| 三重缓冲
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| Window Draw Method
|- bgcolor=#FFDDAA
| Overlap
| 重叠
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| Window Draw Method
|- bgcolor=#FFDDAA
| Overlap Flip
| 重叠翻转
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| Window Draw Method
|- bgcolor=#FFDDAA
| Full
| 完全
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| Window Draw Method
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2011年3月18日 (五) 15:03的版本

第 1.4.7 节 系统 (system)

  User Preferences用户自定义窗口里的System系统标签页,,列出了声音、图形、及驱动等与运行Blender相关的设置。以下为System系统标签页的可自定义选项:

User Preferences 用户自定义 File 文件
左侧
General 通用项
DPI 显示字体大小(Dots Per Inch 每英寸点数) 72 (48~128) Font size and resolution for display
Frame Server Port 帧服务器渲染端口 8080 (0~32727) Frameserver Port for Frameserver Rendering
Console Scrollback 终端缓冲区存储的可回滚查看的行数 128 (32~32768) Maximum number of lines to store for the console buffer
Author (文本框) 作者信息(当输出文件的格式支持此功能时有效) Name that will be used in exported files when format supports such feature
Auto Run Python Scripts 允许自动运行.blend文件里的Python程序脚本(对于来源不明不被信任的blend文件有可能不安全) Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)
Tabs as Spaces 在新的或载入的文本文件中自动把所有的制表符转换为空格符 Automatically converts all new tabs into spaces for new and loaded text files
Sound 声音 (按钮)
None 空设备(没有音频输出) Null device - there will be no audio output
SDL 简单直达多媒体应用层(建议在序列中使用) SDL device - simple direct media layer, recommended for sequencer usage
OpenAL 开源音效库,支持3D音效(Open Audio Library 建议在游戏引擎中使用) OpenAL device - supports 3D audio, recommended for game engine usage
Jack 杰克开源专业音效(Professional audio 建议专业音效用户使用) Jack device - Open source pro audio, recommended for pro audio users
Channels 设置音频通道数 (菜单) Sets the audio channels count
7.1 Surround 7.1 环绕声 Audio Channels
5.1 Surround 5.1 环绕声 Audio Channels
4 Channels 4通道 Audio Channels
Stereo 立体声 Audio Channels
Mono 单声道 Audio Channels
Mixing Buffer 设置音频混合缓冲区采样大小 (菜单) Sets the number of samples used by the audio mixing buffer
32768 Audio Mixing Buffer
16384 Audio Mixing Buffer
8192 Audio Mixing Buffer
4096 Audio Mixing Buffer
2048 Audio Mixing Buffer
1024 Audio Mixing Buffer
512 Audio Mixing Buffer
256 Audio Mixing Buffer
Sample Rate 设置音频采样率(千赫) (菜单) Sets the audio sample rate
192 kHz Audio Sample Rate
96 kHz Audio Sample Rate
48 kHz Audio Sample Rate
44.1 kHz Audio Sample Rate
Sample Format 设置音频样本格式 (菜单) Sets the audio sample format
64-bit Float 64位浮点 Audio Sample Format
32-bit Float 32位浮点 Audio Sample Format
32-bit Signed 32位带符号 Audio Sample Format
24-bit Signed 24位带符号 Audio Sample Format
16-bit Signed 16位带符号 Audio Sample Format
8-bit Unsigned 8位无符号 Audio Sample Format
Screencast 截屏
FPS 截屏回放的帧率(frames per second 帧/秒) 10 (10~50) Frame rate for the screencast to be played back
Wait Timer (ms) 录制截屏时每帧间隔等候时间(毫秒) 50 (50~1000) Time in milliseconds between each frame recorded for screencast
中间
右侧
OpenGL 开源图形库(Open Graphics Library)
Clip Alpha 在3D纹理视图中低于设定值的剪切阿尔法 0.000 (0~1) Clip alpha below this threshold in the 3D textured view
Mipmaps 在3D视图中缩放纹理(multum in parvo maps

多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢)

Scale textures for the 3D view (looks nicer but use more memory and slows image reloading)
VBOs 在视口渲染中使用顶点缓冲对像(如果不支持则使用顶点数组阵列) Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering
Window Draw Method 窗口管理器采用的窗口绘制方法 (菜单) Drawing method used by window manager
Automatic 自动 Window Draw Method
Triple Buffer 三重缓冲 Window Draw Method
Overlap 重叠 Window Draw Method
Overlap Flip 重叠翻转 Window Draw Method
Full 完全 Window Draw Method

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