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Blender2.5x-2.6完全教程 1.4.7
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=第 1.4.7 节 系统 (system)= User Preferences用户自定义窗口里的System系统标签页,,列出了声音、图形、及驱动等与运行Blender相关的设置。以下为System系统标签页的可自定义选项: {| align=center border=0 style="width: 100%;" |+ '''User Preferences 用户自定义 File 文件''' |- | style="width: 22%;" | 左侧 | style="width: 26%;" | | style="width: 10%;" | | style="width: 42%;" | |- bgcolor=#EECC55 | General | 通用项 | | |- bgcolor=#FFDDAA | DPI | 显示字体大小(Dots Per Inch 每英寸点数) | 72 (48~128) | Font size and resolution for display |- bgcolor=#FFDDAA | Frame Server Port | 帧服务器渲染端口 | 8080 (0~32727) | Frameserver Port for Frameserver Rendering |- bgcolor=#FFDDAA | Console Scrollback | 终端缓冲区存储的可回滚查看的行数 | 128 (32~32768) | Maximum number of lines to store for the console buffer |- bgcolor=#EECC55 | Author (文本框) | 作者信息(当输出文件的格式支持此功能时有效) | | Name that will be used in exported files when format supports such feature |- bgcolor=#FFDDAA | Auto Run Python Scripts | 允许自动运行.blend文件里的Python程序脚本(对于来源不明不被信任的blend文件有可能不安全) | √ | Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source) |- bgcolor=#FFDDAA | Tabs as Spaces | 在新的或载入的文本文件中自动把所有的制表符转换为空格符 | √ | Automatically converts all new tabs into spaces for new and loaded text files |- bgcolor=#EECC55 | Sound | 声音 | (按钮) | |- bgcolor=#FFDDAA | None | 空设备(没有音频输出) | | Null device - there will be no audio output |- bgcolor=#FFDDAA | SDL | 简单直达多媒体应用层(建议在序列中使用) | | SDL device - simple direct media layer, recommended for sequencer usage |- bgcolor=#FFDDAA | OpenAL | 开源音效库,支持3D音效(Open Audio Library 建议在游戏引擎中使用) | √ | OpenAL device - supports 3D audio, recommended for game engine usage |- bgcolor=#FFDDAA | Jack | 杰克开源专业音效(Professional audio 建议专业音效用户使用) | | Jack device - Open source pro audio, recommended for pro audio users |- bgcolor=#EECC55 | Channels | 设置音频通道数 | (菜单) | Sets the audio channels count |- bgcolor=#FFDDAA | 7.1 Surround | 7.1 环绕声 | | Audio Channels |- bgcolor=#FFDDAA | 5.1 Surround | 5.1 环绕声 | | Audio Channels |- bgcolor=#FFDDAA | 4 Channels | 4通道 | | Audio Channels |- bgcolor=#FFDDAA | Stereo | 立体声 | √ | Audio Channels |- bgcolor=#FFDDAA | Mono | 单声道 | | Audio Channels |- bgcolor=#EECC55 | Mixing Buffer | 设置音频混合缓冲区采样大小 | (菜单) | Sets the number of samples used by the audio mixing buffer |- bgcolor=#FFDDAA | 32768 | | | Audio Mixing Buffer |- bgcolor=#FFDDAA | 16384 | | | Audio Mixing Buffer |- bgcolor=#FFDDAA | 8192 | | | Audio Mixing Buffer |- bgcolor=#FFDDAA | 4096 | | | Audio Mixing Buffer |- bgcolor=#FFDDAA | 2048 | | √ | Audio Mixing Buffer |- bgcolor=#FFDDAA | 1024 | | | Audio Mixing Buffer |- bgcolor=#FFDDAA | 512 | | | Audio Mixing Buffer |- bgcolor=#FFDDAA | 256 | | | Audio Mixing Buffer |- bgcolor=#EECC55 | Sample Rate | 设置音频采样率(千赫) | (菜单) | Sets the audio sample rate |- bgcolor=#FFDDAA | 192 kHz | | | Audio Sample Rate |- bgcolor=#FFDDAA | 96 kHz | | | Audio Sample Rate |- bgcolor=#FFDDAA | 48 kHz | | | Audio Sample Rate |- bgcolor=#FFDDAA | 44.1 kHz | | √ | Audio Sample Rate |- bgcolor=#EECC55 | Sample Format | 设置音频样本格式 | (菜单) | Sets the audio sample format |- bgcolor=#FFDDAA | 64-bit Float | 64位浮点 | | Audio Sample Format |- bgcolor=#FFDDAA | 32-bit Float | 32位浮点 | √ | Audio Sample Format |- bgcolor=#FFDDAA | 32-bit Signed | 32位带符号 | | Audio Sample Format |- bgcolor=#FFDDAA | 24-bit Signed | 24位带符号 | | Audio Sample Format |- bgcolor=#FFDDAA | 16-bit Signed | 16位带符号 | | Audio Sample Format |- bgcolor=#FFDDAA | 8-bit Unsigned | 8位无符号 | | Audio Sample Format |- bgcolor=#EECC55 | Screencast | 截屏 | | |- bgcolor=#FFDDAA | FPS | 截屏回放的帧率(frames per second 帧/秒) | 10 (10~50) | Frame rate for the screencast to be played back |- bgcolor=#FFDDAA | Wait Timer (ms) | 录制截屏时每帧间隔等候时间(毫秒) | 50 (50~1000) | Time in milliseconds between each frame recorded for screencast |- | style="width: 22%;" | 中间 | style="width: 26%;" | | style="width: 10%;" | | style="width: 42%;" | |- bgcolor=#EECC55 | | | | |- bgcolor=#FFDDAA | | | | |- | style="width: 22%;" | 右侧 | style="width: 26%;" | | style="width: 10%;" | | style="width: 42%;" | |- bgcolor=#EECC55 | OpenGL | 开源图形库(Open Graphics Library) | | |- bgcolor=#FFDDAA | Clip Alpha | 在3D纹理视图中低于设定值的剪切阿尔法 | 0.000 (0~1) | Clip alpha below this threshold in the 3D textured view |- bgcolor=#FFDDAA | Mipmaps | 在3D视图中缩放纹理(multum in parvo maps 多重图像纹理映射,更美观但占用更多内存且重新载入图像更缓慢) | √ | Scale textures for the 3D view (looks nicer but use more memory and slows image reloading) |- bgcolor=#FFDDAA | VBOs | 在视口渲染中使用顶点缓冲对像(如果不支持则使用顶点数组阵列) | | Use Vertex Buffer Objects (or Vertex arrays, if unsupported) for viewport rendering |- bgcolor=#EECC55 | Window Draw Method | 窗口管理器采用的窗口绘制方法 | (菜单) | Drawing method used by window manager |- bgcolor=#FFDDAA | Automatic | 自动 | √ | Window Draw Method |- bgcolor=#FFDDAA | Triple Buffer | 三重缓冲 | | Window Draw Method |- bgcolor=#FFDDAA | Overlap | 重叠 | | Window Draw Method |- bgcolor=#FFDDAA | Overlap Flip | 重叠翻转 | | Window Draw Method |- bgcolor=#FFDDAA | Full | 完全 | | Window Draw Method |- bgcolor=#EECC55 | Text Draw Options | 文本绘制选项 | | |- bgcolor=#FFDDAA | Text Anti-aliasing | 绘制用户介面时启用文本抗混叠 | √ | Draw user interface text anti-aliasing |- bgcolor=#EECC55 | Textures | 纹理 | | |- bgcolor=#FFDDAA | Limit Size | 限制纹理尺寸以节省显存 | (菜单) | Limit the texture size to save graphics memory |- bgcolor=#FFDDAA | align=right | 128 | | | GL Textuer Limit 图形库纹理限制 |- bgcolor=#FFDDAA | align=right | 256 | | | GL Textuer Limit 图形库纹理限制 |- bgcolor=#FFDDAA | align=right | 512 | | | GL Textuer Limit 图形库纹理限制 |- bgcolor=#FFDDAA | align=right | 1024 | | | GL Textuer Limit 图形库纹理限制 |- bgcolor=#FFDDAA | align=right | 2048 | | | GL Textuer Limit 图形库纹理限制 |- bgcolor=#FFDDAA | align=right | 4096 | | | GL Textuer Limit 图形库纹理限制 |- bgcolor=#FFDDAA | align=right | 8192 | | GL Textuer Limit 图形库纹理限制 | |- bgcolor=#FFDDAA | align=right | Off | 关闭(不限) | √ | GL Textuer Limit 图形库纹理限制 |- bgcolor=#EECC55 | | | | |- bgcolor=#FFDDAA | | | | |- bgcolor=#FFDDAA | | | | |} [[Image:Blender-tutorial_1-4-7_01.png]] ===<center>— [[Blender2.5x-2.6完全教程|返回目录]] —</center>===
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